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index.html
Views: 53 | Author: cody
<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
    <title>3D Rotating Geometry Shape Using Three.js</title>
    <meta name="viewport" content="width=device-width, initial-scale=1" />
    <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r50/three.min.js"></script>
    <link rel="stylesheet" type="text/css" media="screen" href="style.css" />
  </head>

  <body>
    <script>
      if (window.innerWidth === 0) {
        window.innerWidth = parent.innerWidth;
        window.innerHeight = parent.innerHeight;
      }

      var camera, scene, renderer;
      var geometry, material, mesh;

      init();
      animate();

      function init() {
        camera = new THREE.PerspectiveCamera(
          75,
          window.innerWidth / window.innerHeight,
          2,
          1000
        );
        camera.position.z = 400;

        scene = new THREE.Scene();

        geometry = new THREE.IcosahedronGeometry(100, 1);
        material = new THREE.MeshBasicMaterial({
          color: 0xff3399,
          wireframe: true,
          wireframeLinewidth: 3,
        });

        mesh = new THREE.Mesh(geometry, material);
        scene.add(mesh);

        renderer = new THREE.CanvasRenderer();
        renderer.setSize(window.innerWidth, window.innerHeight);

        document.body.appendChild(renderer.domElement);
      }

      function animate() {
        requestAnimationFrame(animate);

        mesh.rotation.x += 0.03;
        mesh.rotation.y += 0.02;

        renderer.render(scene, camera);
      }
    </script>
  </body>
</html>

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